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        <description>Godot-Projekt: RoboBattle

State Machine

Shooting

Tutorials




Scene



Script

extends Area2D

@export var speed: int = 200
var velocity: Vector2 = Vector2.ZERO


func _physics_process(delta: float) -&gt; void:
	velocity.x = speed * delta
	translate(velocity)
	$AnimatedSprite2D.play(&quot;shoot&quot;)
	pass


func _on_visible_on_screen_notifier_2d_screen_exited() -&gt; void:
	queue_free()</description>
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Teaser

Kurz erklären was man in diesem Tutorial lernen kann

„In diesem Video lern ihr wie ihr ein eigenes Jump &amp; Run in einer kostenlosen Gameengine baut.“

Voraussetzungen

Godot
Installiertes Godot 4.x. Ich entwickle hier auf der aktuellen Version 4.5 aber das Tutorial ist auch auf jeden anderen 4.x Version durchführbar</description>
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