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godot:home [2025/12/14 16:31] – [Weitere Links für Spieleentwickler] 185.38.49.0godot:home [2025/12/23 11:35] (aktuell) – [Weitere Themen] 185.38.49.0
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   * [[http://gameprogrammingpatterns.com/contents.html|Game Programming Patterns]]   * [[http://gameprogrammingpatterns.com/contents.html|Game Programming Patterns]]
   * [[http://devmag.org.za/|Dev.Mag - A game development magazine]]   * [[http://devmag.org.za/|Dev.Mag - A game development magazine]]
-Here is the order I would suggest you follow. It puts the most important things first, keeping in mind (typical) dependencies. 
  
-    * Get something on screen 
-    * Implement top level game 
-    * Get user controls in 
-    * Implement a minimalist level 
-    * Implement toy logic 
-    * Implement game goal 
-    * Implement AI 
-    * Implement feedback 
-    * Refine 
- 
-Prototyping is not coding a specification, though. Remember that there will be false starts, and that you will have to adapt. When necessary, change the plan and update the schedule. 
 ===== Weitere Themen ===== ===== Weitere Themen =====
   * [[godot:2DLight|2DLight]]   * [[godot:2DLight|2DLight]]
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   * [[godot:Particles|Particles]]   * [[godot:Particles|Particles]]
   * [[godot:pathfinding|Pathfinding]]   * [[godot:pathfinding|Pathfinding]]
 +  * [[godot:Quest&DialogSytem|Quest & Dialog System]]
   * [[godot:SceneManager|SceneManger - Understanding Scenes]]   * [[godot:SceneManager|SceneManger - Understanding Scenes]]
   * [[godot:shooting|Shooting]]   * [[godot:shooting|Shooting]]
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