Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Nächste Überarbeitung | Vorhergehende Überarbeitung | ||
| godot:shooting [2025/10/30 22:58] – angelegt silversurfer | godot:shooting [2025/10/30 23:28] (aktuell) – silversurfer | ||
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| Zeile 1: | Zeile 1: | ||
| ====== Shooting ====== | ====== Shooting ====== | ||
| + | ===== Tutorials ===== | ||
| {{youtube> | {{youtube> | ||
| {{youtube> | {{youtube> | ||
| {{youtube> | {{youtube> | ||
| + | ===== Scene ===== | ||
| + | {{: | ||
| + | ===== Script ===== | ||
| + | < | ||
| + | |||
| + | @export var speed: int = 200 | ||
| + | var velocity: Vector2 = Vector2.ZERO | ||
| + | |||
| + | |||
| + | func _physics_process(delta: | ||
| + | velocity.x = speed * delta | ||
| + | translate(velocity) | ||
| + | $AnimatedSprite2D.play(" | ||
| + | pass | ||
| + | |||
| + | |||
| + | func _on_visible_on_screen_notifier_2d_screen_exited() -> void: | ||
| + | queue_free()</ | ||
| + | <WRAP important> | ||