====== Godot Components ====== {{youtube>W8gYHTjDCic?}} ===== Online-Doku ===== * [[https://docs.godotengine.org/de/4.x/tutorials/physics/using_area_2d.html|Verwendung von Area2D]] * [[https://docs.godotengine.org/de/4.x/tutorials/scripting/singletons_autoload.html|Autoload/Singeltons/Globals]] * [[https://docs.godotengine.org/en/stable/tutorials/scripting/groups.html|Groups/Gruppen]] * [[https://docs.godotengine.org/de/4.x/tutorials/physics/physics_introduction.html#physics-introduction|Einführung in die Physik]] * [[https://docs.godotengine.org/de/4.x/getting_started/step_by_step/signals.html|Signale nutzen]] ===== Contracts ===== Timestamp: [[https://www.youtube.com/watch?v=W8gYHTjDCic&t=1171s|Contacts]] ==== Take Damage Function ==== func take_damage(damage: int) -> void: Globals.health -= damage if Globals.health > 0: get_tree().reload_current_scene() ==== _on_body_ented - Funktion ==== func _on_body_entered(body: Node2D) -> void: if body.has_method("take_damage"): body.take_damage(damage)