====== Basic Breakout ====== ===== Player ===== * KinematicBody2D * Sprite * CollisionShape2D * später * Ancor * Timer ===== Welt ===== ==== Wand ==== * Wall als StaticBody2D * CollisionPoligon2D ==== Steine / Bricks ==== * Gruppe als Node2D * Einzelstein als StaticBody2D * Sprite * CollisionScape2D ==== Erstes Script ==== func _physics_process(delta: float) -> void: var y = get_position().y var mouse_x = get_viewport().get_mouse_position().x set_position(Vector2(mouse_x, y)) if Input.is_action_just_pressed("ui_mouse"): var ball = ball_scene.instance() ball.set_position(get_position() - Vector2(0,16)) get_tree().get_root().add_child(ball) ===== Ball ===== ===== Steine =====