Inhaltsverzeichnis

Godot Components

Online-Doku

Contracts

Timestamp: Contacts

Take Damage Function

func take_damage(damage: int) → void:
   Globals.health -= damage
   if Globals.health > 0:
      get_tree().reload_current_scene()

_on_body_ented - Funktion

func _on_body_entered(body: Node2D) → void:
   if body.has_method(„take_damage“):
      body.take_damage(damage)