Inhaltsverzeichnis

Godot-Projekt: RoboBattle

State Machine

Shooting

Tutorials


Scene

Script

extends Area2D

@export var speed: int = 200
var velocity: Vector2 = Vector2.ZERO


func _physics_process(delta: float) -> void:
	velocity.x = speed * delta
	translate(velocity)
	$AnimatedSprite2D.play("shoot")
	pass


func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
	queue_free()

screen_exited Signat connecten

2025/10/30 22:58 · silversurfer