godot:components

Godot Components

Timestamp: Contacts

func take_damage(damage: int) → void:
   Globals.health -= damage
   if Globals.health > 0:
      get_tree().reload_current_scene()
func _on_body_entered(body: Node2D) → void:
   if body.has_method(„take_damage“):
      body.take_damage(damage)
  • godot/components.txt
  • Zuletzt geändert: 2025/10/19 07:04
  • von silversurfer