godot:shooting

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Shooting


extends Area2D

@export var speed: int = 200
var velocity: Vector2 = Vector2.ZERO


func _physics_process(delta: float) -> void:
	velocity.x = speed * delta
	translate(velocity)
	$AnimatedSprite2D.play("shoot")
	pass


func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
	queue_free()
  • godot/shooting.1761863217.txt.gz
  • Zuletzt geändert: 2025/10/30 23:26
  • von silversurfer