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Shooting
Tutorials
Scene
Script
extends Area2D
@export var speed: int = 200
var velocity: Vector2 = Vector2.ZERO
func _physics_process(delta: float) -> void:
velocity.x = speed * delta
translate(velocity)
$AnimatedSprite2D.play("shoot")
pass
func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
queue_free()
